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Activity: 5 hours ago

I didn't say that the gameplay in RS has been maxed

First off, the main gameplay in RS isn't being maxed, it's leveling. In other matches is not a aspect of RuneScape game. Secondly, I think that it had been Riot games which said their URF mode (an accelerate version of their game) raises RuneScape player activity during it but caused a larger fall off after it abandoned. I think the mentality that you must be 99 is wrong and continues to be a notion that both RuneScape players and Jagex should drop. OSRS seems to perform just fine despite the rates that are slower. Why must we need them? I didn't say that the gameplay in RS has been maxed. Games like GTA Online etc allow RuneScape players to unlock rewards but they also supply double exp for engaging in match modes and races every week and those RuneScape players wanting to rise through the exp levels will use these offers. They also offer event based missions that reward exp and persist a time period, how is that any different than that which Jagex offer by means of double/bonus xp weekends although your point about Riot games is authentic? I really do feel this is something which Jagex are acknowledging as they've started to return through content and abilities and signifiant milestone rewards although I concur about the mentality around being 99.Because so a lot of people bitch and whine so hard about the superfluous switches like Flanking/Lunging which aren't super large in gains and rings. It's one thing to complain about swaps which are overpowered bullshit such as Planted Feet and Spellbook Swap, but it's a very different story when most men and women complain about the tiny swaps that don't break or make battle efficacy (like rings), thinking shifting is a problem in combat when they refuse to check at themselves to improve, or even thinking they're eligible for the 0.1% of best DPS without doing"stupid" stuff. Not to mention, it being"absurd" is a reason there's people who have the 0.1% best DPS on the market, since they can juggle that stuff in addition to each other standard combat fundamental. The ordinary RuneScape participant never finds any shallow optimization"pleasure" or"available". Though that makes reducing switch if this is the case scape more persuasive. Fact is, 99% of the RuneScape playerbase are playing on revo. Pvm is stupid" and do not bother participating in high end pvm content. Assuming flanking and ring buttons are insignificant to dps growth, why not eliminate the change scape related to them and allow ability expression be centered on things that are meaningful such as planted feet and spellbook swap? Please visit the following URL if needed
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